class Audio{ float x,y; int timer; int radius; GUIControl[] control; //----------- Audio(){ timer = 0; radius = 10; x = random(40,width-40); y = random(40,height-40); control = new GUIControl[0]; } //----------- float get(int i){ return 0; } //----------- void mouseInput(float mx,float my){ for (int i=0;i