float rot = 0f; float step = 2f; Spore[] spores; BlackSun sun; PImage sporeTexture; //------------------------------------------------ void setup() { size(200,200,P3D); reConstruct(); } //------------------------------------------------ void reConstruct() { int w = 32; int half = w/2; sporeTexture = createImage(w,w,ARGB); for(int i=0 ; i